Bananabench works again, it tests now up to 20 vehicles.It defines (in radians) the angle where the lift will begin to stall Added “stallAngle” property to triangles.Added airfoil lift curve approximation to triangle’ aerodynamics simulation (using lift and stallAngle triangle properties).Improved aerodynamic lift and drag curves.It defines the force (per area) that needs to be applied for the ground to start yielding Added “shearStrength” groundmodel coefficient.It is more accurate now, but groundmodels will need to be adjusted Rewrote mud/sand subsystem to use the same information as aerodynamics (in a non-newtonian fluid medium).Increased accuracy of wheel/rotator angular velocity calculations, they are accurate now even for “heavy” use cases that require high precision.Fixed instability with high lift coefficients in water.This fixes static collision clipping problems with collision meshes containing degenerate triangles Static collision subsystem filters out degenerate (zero area) triangles.It allows finer control of the sliding friction curve Added “stribeckExponent” and “stribeckVelMult” to node properties.Added slidingFrictionCoef node property that acts like a multiplier only on the sliding friction of a node.Adjustments might be needed for vehicle mods with misplaced nodes Improved inter-vehicle collisions, anti-sticking works now for both front and back triangle faces.Improved stability of heavy object collisions (carrying heavy rocks case).
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